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Bifröst Fire Simulation and CG Integration

Fire Simulation created with integration to live-action footage. Created using Maya and Bifrost Graph editor.
For simulation, I used the Bifrost graph editor. The glass shatter is done using pulldownit and the simulation of the flying paper using ncloth.
The whole scene is rendered using Arnold. And later, the passes were compiled using Adobe After effects.

Credits -
3D model: Vaz 2106 Russian Car by Kanal3d (turbosquid.com)
Footage: Karim_ (youtube channel)

Fire Simulation created with integration to live-action footage. Created using Maya and Bifrost Graph editor.

Background

Background

Direct Pass

Direct Pass

Indirect Pass

Indirect Pass

Selection Pass

Selection Pass

Specular Direct Pass

Specular Direct Pass

Specular Indirect Pass

Specular Indirect Pass

Transmission Pass

Transmission Pass

Ambient Occlusion Pass

Ambient Occlusion Pass

Shadow Matte Pass

Shadow Matte Pass

Emission Pass

Emission Pass

Volume Opacity Pass

Volume Opacity Pass

Volume Pass

Volume Pass

Beauty Pass

Beauty Pass